(It was much more finicky and persnickety in the original KSP.) You'll be able to bring up the brand new "plan view" to build separate modules and then assemble everything when you're good and ready. In KSP 2, players will be able to filter, tag, and search parts and modules to find exactly what they're looking for. The user interface (UI) has been updated, as well. I look forward to documenting my failures in exquisite detail. KSP 2's development team heard their community loud and clear: the new game will provide ways to create cinematic launches with custom camera work and audio. If your fuselages don't match your thrusters, what kind of an engineer are you anyway?Īmong the Kerbal community are folks who document their own launches, either for entertainment purposes or to better understand what went right (or what went horribly wrong). Part of those new tools is color customization, because if you're like me, color coordination is a must. KSP 2 will have updated graphics (it looked really pretty), alongside new parts, new tools, and new tech for new and experienced players to dive into. Source: Private Division What are some of the updates we can expect in Kerbal Space Program 2? KSP 2 is looking to change that as the designers are working toward creating a game that is accessible for new players while providing new and interesting challenges for their enormous, established community. The biggest problem with the original Kerbal Space Program is that it isn't all that friendly when it comes to imparting new players with the knowledge to cobble together their first spacecraft.
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My two sons have managed to get their rockets into space, so clearly I'm just a terrible rocket scientist and my sons are smarter than me. In my case, it was about building rocket ships very poorly and watching my poor Kerbals explode before breaking the atmosphere (or even taking off in some instances). Kerbal Space Program is all about building ships, mostly rocket ships. What is Kerbal Space Program and what's up with the second one? I had the opportunity to check out a video demo of Kerbal Space Program 2 at PAX West this year and, while I'm still not sure I'll ever get a Kerbal into space, I might have a better chance at it in the new game. Original flavor Kerbal is starting to show its age, and the new Kerbal Space Program 2 is looking to shape up and help players blast off into the wild unknowns of space. Currently, Kerbal Space Program brings in 400,000 monthly players, and the game is 8 years old as of June 2019. Rocket science, as it was presented in the original Kerbal Space Program, turned out to be way too complicated for me (even though my background is in computer science). I'll admit right here and now that I've never successfully launched a Kerbal into space. Cook said that Private Division had determined that the best way to deliver Kerbal Space Program 2 "was to have an in-house development studio to make sure everybody was on the same page about getting out that product that we want to deliver to people." Simpson characterized the move as having gone "unexpectedly smooth" to that point.Rocket science has never been so silly (or accessible). Several members of the team at developer Star Theory who had been working on Kerbal Space Program 2 have transitioned to this new team.Īt PAX East 2020, USgamer caught up with Creative Director Nate Simpson (formerly of Star Theory) and Michael Cook, executive producer for the franchise. In late February, Private Division announced that it had brought production of the sequel over to a newly-formed studio. The disruption from a transition to work-from-home practices during the pandemic hit Kerbal Space Program 2's development not long after another considerable change. "We understand this isn't the news you were hoping to see, but ultimately we need to make the best decision for the development of Kerbal Space Program 2."
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"With everything going on in the world today due to the COVID-19 outbreak, we're facing many unique challenges that require more time to safely iterate, create, test, and make KSP 2 as great as it can be," reads a message attributed to the Kerbal Space Program 2 dev team. Kerbal Space Program 2, the sequel to developer Squad's beloved space flight simulator, is delayed from a 2020 release to fall of next year. Is there something you think we should be reporting on? Email of today's Take-Two Interactive earnings call, subsidiary publisher Private Division announced that one of its hotly anticipated titles for the year is being delayed due to the COVID-19 pandemic.